![]() You're also ignoring that Blizzard literally does support competitive M+ via MDI and the official leaderboards. Yeah okay, so your logic is basically "this negative design doesn't affect me, so it's fine". So yeah, they are quite mutually exclusive because in case you havent realized blizzard doesnt balance m+ around needing optimal combs and optimal buff usage, now if you are talking about m29s, those dont matter because most players and Blizzard doesnt care about epeen modes. ![]() The one where I am decent enough to not need to stack every advantage to my favor in hopes of timing a m+, if you were actually getting better you would know you can extremely easily time a m+ if people dont fail mechanics and know their classes, you dont need optimal build, you dont need meta specs, you dont need rogue in TD, you wont need optimal covenant or the dungeon buff to time a m+, especially one as easy as the one that gives max rewards such as a 15, the same will apply to the max reward m+ level in shadowlands. ![]() What kind of clown world do you live in where those are mutually exclusive? Part of "getting better" is maximizing your character's/group's power before even starting the dungeon. So what you are saying is that 5man is so bad that they cant time a dungeon without having the buff, maybe they should focus on getting better, just a suggestion really They literally had to make the poison guaranteed every run as well, didn't they? Because 25% less HP on a boss is insane. ![]() Weird how a system can be spoken positively about but the exact same system is labeled as bad just two expansions later.Īctually Court of Stars was widely known to be a bad dungeon as if you didnt have a Blacksmith or a Hunter it meant you had to fight 2 extra minibosses as you could oneshot both with a single trap. Oh wait, it was beloved by everyone even though it has profession/class-specific buffs that were randomized. Guess Court of Stars was just the absolute worst dungeon right? So if you are running this dungeon with a pug and no1 ends up being kyrian, no1 will feel like they chose the wrong covenant? :) very good path, sir, very logical So this is a -good- path and not making people feel they chose the wrong covenants. This makes ALL covenants useful for something, instead of meta people only fixating on one. 20% bonus damage is quite a big buff, but it only lasts for 10 seconds, meaning you'll have to make the best use out of it that you can. This player can then throw the Spear of Destiny at a location, hitting all enemies within 8 yards, stunning them and making them take 20% additional damage for 10 seconds.Īt the moment, it looks like there is only one Spear of Destiny on each side, meaning you'll only get one use of this ability throughout the dungeon unless you decide to clear both paths (which at the moment doesn't seem worth it). On each of these paths, the party can find a dead Kyrian on the ground.Ī player that is part of the Kyrian Covenant can interact with it and they will receive the Spear of Destiny. Thanks to on Twitter for letting me know about this bonus and Goozi on Discord for taking the pictures that are in this article.Īfter defeating the first boss in the Spires of Ascension, players can choose a left path or right path. ![]() A Covenant Bonus has been found in Spires of Ascension dungeon, allowing Kyrian players to pick up the Spear of Destiny! A Kyrian player throw the Spear of Destiny at a group of mobs, stunning them and making them take bonus damage for a period of time! ![]()
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