![]() ![]() ![]() Grants 25 shield that regenerates back at a rate of 1 every 1/5 beat if lost, but only when standing still.Does not affect amount of coins lost as Herfjötur.Therefore, it is less valuable: attacks become 40, doors and sonar beams become 15, lava becomes 10. Hellish difficulty doubles damage taken as well, and it still reduces damage by 10.Glass modifier doubles damage after armor reduction.Most attacks become 15, damage door and sonar beams become 2.5, lava becomes 0. Activates hidden 'quarter beats' (in between the half beats) and allows for actions to be performed on those quarter beats.Allows firing and reloading to be activated twice as fast.Reduces the cooldown of abilities by 50%.Infinite clip size (no need to reload).Doubles outgoing damage from the player.These shots will also ignite enemies that they touch. Adds 4 fire projectiles in a wide spread to your shots.Does not work on Sanngriðr, Odr and Herfjötur.Generates only if your current shield amount is less than 25.Incoming damage prioritizes the regenerating shield.Grants 25 shield that regenerates back at a rate of 5 every two beats if lost.Prevents death once and restores 50 HP (100 with Gunnr's bracelet).An extra 'clink' sound effect indicates this. Increases damage when hitting critical spots.Hitting an enemy will also damage nearby enemies.This bonus is permanent and will stay even after the item is unequipped. Gain +1 Luck upon entering a new floor.chance to freeze enemy on hit for 1-2 seconds.This item can be found in chest room chests and the shop [ verification needed Damage may be affected by the killed enemy's HP. On death, enemies will spray 16 projectiles horizontally in a small radius around them, dealing damage to nearby enemies.Conversely, entering a new floor starts you with a full clip without the bonus. Reloading and then picking up a Clip Up results in a clip that isn't full, but still has the bonus. Whether the clip is full is irrelevant.Increases damage of next shot after reload, turning the ammo counter blue as indication.The damage from Giant Slayer Boots applies to each of the resulting projectiles/pellets, making them extremely effective.By the same principle, hitscan weapons become shotguns.Splits your projectiles (rockets, grenades etc.) into 6, but reduces their damage (uncertain).Also destroys skulls from the Explosive level modifier.Will destroy the flying Dragon Head projectiles before they can hit you, which can help in boss fights, as well as eliminate most melee enemies before they can attack.Damages enemies in the area around your character, indicated by the circles emanating outwards.After charging, your first shot deals extra damage in an AoE. This allows you to equip multiple items of the same kind.Activate to rotate your equipment and abilities clockwise (including the Fedora itself).This is often not as good as it sounds, as enemy HP values are much higher than those of characters. Enemies that damage you take 100% of their damage back.Shots create a small explosion on impact dealing an extra 50 damage.Speed is increased based on your current multiplier.If an enemy is killed, the explosion will still happen 1 beat later, often at an unrelated position.Enemies explode 1 beat after damaging them.Increases the damage you deal when hitting an enemy's critical point.The crosshair's size is increased to reflect this. Natural autoaim is made much more effective.Damage is increased based on your current multiplier.Extra projectile does reduced damage [ verification needed When you hit an enemy, an extra projectile will be fired at them.Overrides Skuld's innate healing on hit, drastically reducing the amount of healing she can receive.Dealing damage heals 1-3 points of health.However, it should be noted that the player will not be able to activate any prestiged active equipables. However, with the help of a Prestige altar, up to four held equipables can be made permanent, thus making it possible to carry up to 8 items. There are 4 different equipment slots: headwear, armor, footwear and handwear - each only being able to hold one item at a time. The bound key will be shown at all times in the player's hud, underneath the corresponding equipment slot if it's equipable can be activated. ![]() These provide either a passive or an active effect the latter requiring the player to press a key bound to the item's equipment slot in order to benefit from it's effect (e.g. It is not possible to unequip an equipped item, only to exchange it with an alternative. Equipables are items that you can carry in your equipment slots after interacting with them. ![]()
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