My biggest gripe with Prodeus, though, is that while it is entertaining purely because of how well the basics work, it never really surprises you. All of them are fun in one way or another, but as far as usefulness goes, some of them, including the ones that you must buy, are pretty pointless and are outclassed by other weapons in the same ammo category. Feels like an idea that was supposed to provide more optional things at some point, but ended up being redundant. This limitation is a bit strange, since you will get all runes as part of the campaign and this doesn’t provide you with some alternate paths or much of a choice. There’s a map between levels, where the main character walks between levels and new levels are locked until you finish the next one or sometimes until you get a required amount of special runes. Which is a curious approach, but at the same time feels artificial, as some secrets are seemingly impossible to get without some of the upgrades, so even if you’re thorough you will need to revisit levels again if you want to get everything. Secrets often contain special “ore”, that you will find in the levels and the point of this resource is to use it in a shop to buy new weapons and abilities, like a double jump or a dash. So, some of the secrets can be missed if you just pass a point of no return in the level. But in general the game is extremely linear and if you’re supposed to revisit the early part of the level later, the game will open a new shortcut for you to get there, while the way back might be permanently locked unless you replay the level. The exploration is somewhat present, as are additional blockers like keycards and other things that you have to do first before the way to your goal will open. Enemies are extremely similar in behavior and attacks to the ones you’d find in Doom II, so if you’re familiar with that classic, the game will click with you very quickly. Every weapon has some sort of secondary fire function and for most of the game you will find most of weapons useful and will switch between them according to the situation. Andrew Hulshult is providing the soundtrack and as usual for his work it’s really good. Every shot with every weapon has over the top feeling of impact, enemies explode in blood and gibs, everything is very loud and your hand is almost never not pressing a directional button. Prodeus is an incredibly fast classic FPS with a unique visual style, that is somewhat reminiscent of the well known Brutal Doom mod, but with lots of curious effects on top of it. The one focused almost purely on fast paced action and style. And while it’s most certainly not mediocre, it is a very simple take on the genre. Prodeus was announced when people still paid attention, however, and after a Kickstarter campaign and several years in Early Access it’s finally out. And by now the market is so saturated, it’s hard to care about most of these titles, especially since so many of them end up being mediocre.
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